Welcome to ApeironMC! This survival-based server will allow you to enjoy the fun aspects of survival and town-building! You’ll be able to join or start a town, and work towards making it the greatest kingdom around without the fear of your stuff getting lost or stolen! Don’t forget to read the /rules! To see all settlement commands, type /settlement help, or /s help for short.
To protect your items, you’ll want to create or join a Settlement. To create a Settlement, you will need $100,000. Once you have the money, simply type /s create <settlement name>. This command will automatically claim the chunk you’re standing in! To claim additional land, do /s claim while standing in the desired chunk. However, all chunks must be connected to another chunk that is claimed by your settlement. To see where your town has claimed, /s map will show you what chunks in the area have been claimed. For more information on your town, such as upkeep, claims, members, and more, do /s info.
If you do not want to create a settlement, you can join one instead! By typing /s list open, you can see public towns that are open for anyone to join! Use /s join <settlement> to join. If a player invites you to a settlement, you can click on the message prompt to accept their invitation. One you are in a town, your things are protected from outsiders within the claimed area. However, if you want extra security, you can use /lock to lock your chests from other town members. To chat with fellow settlement members, use /s chat, or /sc for short. You can also teleport to your settlement’s spawn with /s home.
Chunks are 16 x 16 sections of the Minecraft world with a height of 256 blocks, reaching from bedrock level to the build limit. You can see chunk borders by doing f3 + G on your keyboard. For Mac users, you will need to use fn + f3 + g.
Upkeep is a daily fee that is automatically removed from a Settlement’s bank at 12:00 a.m. EST. To check upkeep information, do /s upkeep. To manage your Settlement’s bank balance, use the commands listed below:
Settlement members will individually pay taxes at 12:00 a.m. EST. Taxes are automatically removed from a player’s balance and added to the town bank.
Settlement owners can change various settings with /s settings. These options will then appear:
Similar to /s settings, plot owners can change various settings with /s plot settings while standing in the plot. These options will then appear:
There are 15 total levels a player can upgrade their settlement to. When a player first creates a settlement, it will start off as level one. To upgrade a settlement, players deposit the materials necessary to reach the next upgrade. To see what materials are needed, use /s materials, or /s mat for short. To deposit the materials gathered, do /s deposit or /s dep for short. Every level of upgrade will decrease upkeep and increase total available claims. At level 5, the settlement becomes a kingdom, giving it access to purchasable kingdom buffs through /s shop. Buffs are provided to players who are standing within the settlement claim.
To give ranks to a player, do /s setrank <player> <rank>. You can customize the permissions of each rank with /s perms. Settlement ranks include the following:
Usually, chunks can only be claimed if they are adjacent to another chunk already claimed by the town. However, outposts are chunks claimed outside of the original settlement. Players ranked Elder and Chief are able to create outposts with /s outpost claim <name>. Players can then start claiming around the outpost chunk with /s claim.
Players ranked Elder and Chief are able to ally a town or empire by using /s ally <name>. This allows players of both towns to communicate with /ally chat. Settlement owners can change town settings to give allies certain permissions. Typically, towns are unable to claim within 4 chunks of each other. Allied towns are able to bypass this with /s allyclaim.
Banishing a player will disallow them from entering your settlement. This is useful for keeping mean players out!
Note: Settlement members that fail to pay taxes will automatically be banished from the settlement.
When a town falls, all of its claims will be lost, allowing players to raid it. Players will be unable to claim a fallen town for the first 2 hours after it falls. This is so all players have a fair chance at raiding, rather than one person claiming the raid as an outpost and locking all others out.
Players are allowed to raid all unclaimed structures in the wild. However, there are a few rules to follow.
To tame a mob using the MyPet plugin, there are certain conditions that have to be first met.
/petstore - Put your pet into storage.
/petswitch - Retrieve a pet from your storage.
/petcall - Teleports an active pet to you.
/petbehavior <behavior> - Toggles pet behavior.
/petbeacon - Edit active pet beacon effects.
/petinfo - Gives information on the active pet, including level, experience, hunger, and food.
Pets tamed with MyPet can have skill trees that provide them with special abilities that benefit the player. The following skill trees are available:
Once a pet has obtained a skill tree, it must be leveled up in order to obtain and grows its abilities. Pets can level up in one of two ways:
Pets that are active will gradually have their hunger depleted. When a pet’s hunger is depleted, it will gradually lose hit points until it remains at 1 hit point. To see a pet’s hunger level and the food that is required to feed it, do /petinfo. Feeding a pet will not only replenish the pet’s hunger levels, but also heal it.
All pets have access to 5 basic behavior settings, which can be toggled using /petbehavior <behavior>. All pet behavior unlocks at level 1.
As pets level up, they will gain access to beacon effects, which provide buffs. These effects can be toggled to affect either only the owner or any surrounding players.
These pets are best suited to fight mobs along with other pets.
These pets that are used for their additional inventory and pickup abilities.
These pets are long ranged and second best in pvp pets but give owners buffs..
These pets are good for providing owners with buffs during mob farming.
These pets are best suited to running away and protecting riders.
The refinement system is a way for players to further improve their gear. Upgrades to gear can be performed using the following items:
Rough Adamantine and Mithril is obtainable from mining naturally spawned ores and stone. Rough Adamantine and Mithril will not drop if blocks are mined with silk touch.
Below is an image of how to craft an Adamantine or Mithril
To refine gear, simply use the /refine command, which will display a GUI. To refine, simply place the desired piece of equipment and respective refining metal (Adamantine for armor, and Mithril for tools/weapons) into the GUI. The cost to refine is 1x Mithril/Adamantine and an amount of in-game money. Each level of refinement has a successful refinement rate. At higher levels, the chances for a successful refinement goes down. The rates of successful refinement per level are as follows:
Below is an image of how refine armors/weapons
However, failing to successfully refine will either:
The improvements for weapons that are granted by a successful refinement are as follows:
The improvements for armor that is granted by a successful refinement are as follows:
Leveling a job to level 75 will give players an option to unlock prestige abilities for that particular job. Prestiging in a job will provide players with a permanent perk that can be useable even if that job is no longer kept. Each job was three prestige levels. Each prestige level requires the player to have that job at level 75, along with a monetary cost. The monetary cost by level for prestiging jobs are outlined below:
Warrior - The default rank that all players receive to start with upon joining the server.
Knight - Purchasable for $25,000 upon playing on the server for 12 hours.
Hero - Purchasable for $100,000 upon playing on the server for 2 days.
Legend - Purchasable for $300,000 upon playing on the server for 6 days..
Mystic - Purchasable for $600,000 upon playing on the server for 12 days or purchasable in the shop here!
Immortal - Purchasable in the shop here!
Celestial - Purchasable in the shop here!
Overlord - Purchasable in the shop here!
Sovereign - Purchasable in the shop here!
Discord Moderator - The Discord Moderator is @chewyzi. He handles all rank updates, and is around to answer questions and handle issues that may arise on the server Discord. This rank is unobtainable at this time.
Helper - Helpers help out the server voluntarily by punishing rule breakers, helping community members, and responding to any questions or concerns the community may have. The list of staff members can be found here, and you can apply for Helper here. Be sure to read the FAQ, as well as ensuring that you meet the requirements and follow the template found here!
Moderator - This rank is given to Helpers who have excelled in their staff role. They are the go-to staff members who help with more in-depth tasks such as handling punishment appeals, ensuring that Helpers are using their permissions appropriately and staying on-task, handling rollbacks, etc.
Content Developer - The current Content Developer is @Manish1267. He helps to maintain the server plugins and overall player experience. He does a lot of the behind-the-scenes work that goes on.
Admin - Admins are in charge of handling all player and server related issues that are beyond a Moderator's control. The current Admins are @Csoisauce and @JustAPrank_Bro.
Owner - The owner of ApeironMC is @Getblock. He owns the server and all of its content and services. Getblock selects the plugins that are on the server and has the final decision on how everything looks and runs on the server. This rank is unobtainable at this time.
A majority of the money generated on ApeironMC comes from player jobs. All jobs are free for players to join, and players may have up to three jobs at a time. It is highly recommended for all players to join up to the maximum number of jobs available to them at a time.
AuctionHouse allows players to post items for sale on the auction house for free, accessible using the /ah command.
ApeironMC uses a chest shop plugin to allow players to buy and sell items. To set up a chest shop, simply place a sign on a chest by shift-clicking. The formatting of the sign should be as follows:
Please be advised that the prices of items sold on the Auction House or player chest shops should not greatly exceed prices listed on the server shop on /shop. Additionally, do not drop items too far below price, i.e. Selling diamonds for $10 a stack when the current market sells at $9000 a stack. Pricing items this way may warrant a warning from staff, as doing so may hurt the player economy.
Collectibles are rare items with lore that can be collected to get special rewards. Getting all the required materials for collectibles is a daunting task. However, the rewards available upon completion are valuable, making the effort to complete them worthwhile. The rewards are as follows:
Collectibles can be obtained by completing quests. Quests of different rarities will drop different collectibles. The drops are as follows:
Below is an image of the /collectibles menu, with all 8 collectibles.
In addition to the collectible itself, each collectible has certain items that must be collected to fully complete each collectible. To receive the reward for collectibles, all 8 collectibles must be gathered along with their corresponding materials. Doing /collectible will show a GUI of the list of collectibles and their corresponding materials. To deposit collectibles or materials, simply click on the collectible in the GUI that the collectible or material is listed under. The required items will then be automatically removed from the inventory.
Warps teleport you to a predefined location. Admin warps are warps made by the server, such as ‘/warp events’ and ‘/warp pvp.’ Player-warps, on the other hand, are warps that are created by players. Players can set warps at their personal grinders, farms, shops, etc for other players to easily access!
/warp - Opens up the warp GUI.
Admin warps are only at the top of the first page in this GUI. All warps after these admin warps are made by players.
The player warps are sorted based on visits. The more people who visit a warp, the higher it appears on the list. Players who own warps can define what category their warp falls in (for example Grinder/Shop).
You can choose to only view certain categories of warps. To toggle through various categories, click the anvil in the /warp GUI.
/warp [warpname] - Teleports you to a specific warp.
After you become familiar with the names of various warps, you can use /warp [warpname] to teleport to a specific warp instead of using the /warp GUI.
To create a warp, you must first buy a warp token. These cost $6,000,000 in-game money or $5 USD.
/shop others - Directs you to a page to buy warp tokens for $6,000,000 in-game money.
/buy - Directs you to our donation store to buy warp tokens for $5 USD. Click the “Others” tab to buy a warp token.
/setwarp - If you have a warp token, this command will prompt you to input your new warp’s name.
After typing the name in chat, your warp will be created! Players can teleport to your warp via /warp [warpname].
/mywarp - Opens up a GUI to access your own warps.
In the My Warps GUI, click on a warp icon to access an editor menu. Click the various icons to:
ApeironMC features a shop where spawners for almost all mobs are purchasable. The system allows players to purchase and move spawners easily. To buy spawners, spawner shards are required, along with in-game money. To access the spawner shop, simply do /spawner shop. Below is an example of the Spawner Shop GUI:
Spawner Shards are required to buy spawners in the Spawner Shop. Each spawner has a certain number of shards required to buy it. Spawner Shards are obtainable as either a voting reward, or obtainable from mining naturally-generated spawners. You can also use the Spawner Shard to access the Spawner Shop by right clicking with it in the hand (This does not consume the Shard).
Silk touch enchanted tools are not required to mine spawners. Any pickaxe, enchanted or unenchanted, can mine a spawner. In the case of a wild spawner, the player will receive two Spawner Shards in their inventory upon successfully mining one. However, mining a player-placed spawner will drop the spawner itself, rather than shards.
Spawners can be upgraded using Spawner Shards to increase their effectiveness. Spawners can be upgraded up to level in each of two categories, Range and Speed. Upgrading spawner Range will increase the maximum distance that a player must stand away from a spawner for it to activate. Upgrading spawner Speed will increase the rate of spawning of the spawner.
To upgrade a spawner, the player must look directly at the spawner, and type /spawner upgrade. A GUI will open displaying the two categories that the spawner can be upgraded in. Click on the desired aspect to upgrade, and the Spawner Shards required to buy that upgrade will be automatically taken from the inventory.
Sometimes players may have minor difficulties with using spawners. Some things to take note of are:
Brewing allows players to experiment and create custom consumables.To obtain access to Brewery, you must achieve Prestige One in the Chef job. Brews can provide buffs such as Speed, Haste, and more, but may also come with detriments, such as drunkenness and difficulty controlling the player character. Although dependent on recipe, Brewing may be difficult and/or time consuming. Some recipes require precision, whereas others may allow a larger margin of error. When working with recipes that require precision, any step that is insufficient may lead to negative side effects (ie. Hangovers).
Quests provide a way for players to obtain a variety of items for performing certain tasks.
To obtain a quest, players must first talk to the Retired Adventurer at /spawn. Players may only have one active quest at a time, and must pay a fee to obtain one. Once a player starts a quest, they may talk to the adventurer again to see the task progress.
There are 5 tasks per quest. The player will be rewarded for each task. Note that some tasks have multiple quests. There are 5 different tiers of quests:
If a task is too difficult, players may visit the Retired Adventurer again to abandon the current quest. Once abandoned, the player will lose all progress on his or her quest.
Below is a table of obtainable rewards from Questing: